Godot Body2D node

- Devlog; godot

In real life, we walk around. We bump into each other, we bump into footballs and we bump into light posts then fall and bump into the ground under the force of gravity. Typical human experience. We like to relive this experience in video games. The physics of these situations are then described by two things: Physical contact (collisions), Action at a distance (forces, spooky or otherwise). Collisions happen when objects come into contact. ...Continue reading.