Staying motivated is hard.
I made a relatively acceptable sound of the rhythm guitars in Guitarix before, but I wanted to keep all the work inside of the DAW (Digital Audio Workstation). The DAW is where the recording and mixing is going to happen, so I wanted the guitar effects to be there as well. I’m glad that all the Guitarix effects are also available as plugins for DAWs. The one I’m using/trying to learn is Ardour.
I started working on the sound of the rhythm guitars in Wherever I May Roam using Guitarix (a free and open-source virtual amplifier). Here’s what I got for now (put on some headphones and watch out for the volume)
Your browser does not support the audio element. Now let’s see how I got that sound.
The big picture Watch this from 12:13s to 12:56s (already set) Left, right and the “thickener”.
Recording and processing music on a computer in real time require some preparation. This is a Linux specific post, I haven’t done this on Windows.
Probably the easiest way is to just install a Linux distribution that is prepared for audio production, like KXStudio, AV Linux, Ubuntu Studio or others. I have only tried Ubuntu Studio. That said, any Linux distribution can be set up for audio production, I installed Manjaro (Linux distro) on my old(er) potato and will use it for the music things.
I wanna recreate the song Wherever I May Roam by Metallica at home from scratch. Well, maybe not from scratch, I do have a few things:
Guitar I have a used Epiphone SG G-400 that I got for a good price. The previous owner put a Seymour Duncan bridge pickup, so that’s good. The bad is that some strings make a choked buzz kinda sound on some frets. I suspect that the truss rod needs some adjustment.
I recently acquired an audio interface so I can connect my guitar to the computer in a decent way. I also have a MIDI controller which I bought a while back but haven’t really used much. Finally, I can unleash my music on the world.
Or I can procrastinate. The secret to guiltless procrastination is to do it in the name of preparing. For example, if you wanna learn something, don’t actually learn it you silly person.
I finished rereading Scott McCloud’s great book Understanding Comics recently. Like a good conversation with an intelligent friend, it keeps giving even after it’s over. It got me thinking about a few things. One such thoughts was about prehistoric cave art.
In chapter 2, the book argues (comics style) that simplified or iconic pictorial representations of things are more relatable, more accepting of us projecting ourselves onto them. We make a face out of a circle with two dots and a line inside of it, then let our imagination fill in the blanks.
Alright, let’s try this again. Had a busy couple of months and it took the wind out of my sails. As simple as this website was planned to be, it should be simpler. Maybe more sections will be added over time when there is actual content for them, and maybe better Home and About pages.
In real life, we walk around. We bump into each other, we bump into footballs and we bump into light posts then fall and bump into the ground under the force of gravity. Typical human experience. We like to relive this experience in video games.
The physics of these situations are then described by two things:
Physical contact (collisions), Action at a distance (forces, spooky or otherwise). Collisions happen when objects come into contact.
A perfect start for a physics blog.
A few days ago, I came across this article by the director of the IAS, Robbert Dijkgraaf, in which he argues that fundamental physics is not only alive and well, but that it’s prospering. Throughout the article, I couldn’t help but feel that he made the case for exactly the opposite.
Exaggerated or not, one hears the reports of late 19th century physicists declaring the completion of the fundamental laws of physics and that all that is left is to refine measurements to more decimal places (check this discussion on Stack Exchange).
I finally made a website. Now what?
Just like the pyramid builders, I am leaving a legacy for the world. Primarily, a documentation of my attempts to learn physics, music, and game development, I have already mastered advanced web design. Most likely I will not resist the urge to ramble on indefinitely about other subjects, this space will double as a blog of sorts.
I have some knowledge of physics, but not nearly enough.